Vision 3000

Product Design
Project Overview
Vision3000 is a product that aims to stimulate engagement and interaction through the form of a touchscreen table installation. Through this product we hope to aid developers in making decisions that are best for preserving natural heritage as well as the needs of the citizens who live in the area. The product has three main components which includes an interactive timeline, seeing other people's work and making their own sustainable area.
My Contributions
I worked alongside Ethan Pemberton, Jasper Kilikelly and Robbie Mchugh.

My roles and skills included-

-Background research

-User Testing

-Iterating the concepts ranging from low fidelity to high

-Gathering 3D assets

-3D modelling in Spline

-UI design


Within the brief we were tasked with creating a potential solution towards one of the seventeen sustainable development goals.

We decided on the SDG 11 which explored making cities and human settlements inclusive, safe, resilient and sustainable.

After deciding on SDG 11 we then broke down the problem further through deciding on SDG 11.4 which presented possible ways to strengthen efforts to protect and safeguard the world's cultural and natural heritage.

A significant factor within this goal is protecting natural heritage and providing inclusive and accessible green spaces.
Problem space
Our research objective is to uncover how natural heritage ecosystems that coexist with urban environments can be managed and maintained in a future sustainable city.
Research Objective
Prior to conducting our research, research questions were created to guide our research methodology and ensure that we gather the answers we require. These research questions included-

1.What is the importance of managing and maintaining natural ecosystems within urban environments?

2.What is the current vision of future natural ecosystems in urban environments?

3.How can ecosystems adapt to continuous change within urban environments?

4.How can citizens be involved in maintaining and managing ecosystems in urban environments?
Research Questions
Throughout the reframing process, we wanted to focus on keeping citizens involved in maintaining natural heritage, which was the primary objective of our research.

We questioned How Might We create a sense of belonging for urban citizens in future sustainable cities to ensure they take ownership in maintaining and managing natural heritage?
Reframing
Affinity Diagram (Click the image to view the site)
User Persona

The creation of personas allowed us to effectively synthesis our data in a manner that provides a tangible idea of who we are to design for.

EnviroViz will solve the problem by educating the general public about the history and significance of natural heritage.

The implemented call to action offers participants the opportunity to help support this reintroduction of natural heritage within an area by purchasing a native species that they can add to their homes or community garden.

Concept 1: EnviroViz Table
EnviroViz Storyboards
Glimpse utilises individuals mobile devices and AR technology in the form of an interactive timeline to educate and inform individuals about the effects of climate change and urban development on natural sites across time, from precolonial and into the future.
Concept 2: Glimpse
Glimpse Storyboards
Heritage catcher places ownership back onto the citizen, igniting motivation to contribute towards a greater goal and feel a sense of belonging. In doing so, they contribute to the research that will aid the maintenance of natural heritage.

Concept 3: Heritage Catcher
Heritage Catcher Storyboards
GreenerWe will solve the problem by giving local community members a sense of belonging within their green spaces.

This design solution offers green spaces to those without, whilst also allowing locals to connect with one another in an outdoor environment. It does this by providing the facilities and instruction for the maintenance of natural heritage that is accessible to all.
Concept 4: GreenerWe
GreenerWe Storyboard
EnviroGlimpse was the highest scoring in our decision matrix and was broken down further to create a more robust version, incorporating feedback from previous tests and including the best features of the other concepts we left behind.

Thus Vision 3000 was born, an interactive art installation that creates a sense of belonging for users by educating them on the impacts of poor maintenance of natural heritage.

Engaging them in building their own virtual future and fostering ownership of the problem by providing multiple ways to help make that future they just created a reality.
Narrowing down to one concept
Decision Matrix
For testing the low-fidelity prototypes, we created a templated testing structure incorporating usability testing, think-aloud protocol and interviews.

We aimed to target 'urban citizens who we define as those who live within a 10km radius of Sydney CBD or make the regular commute.'
User Testing Methodology
At this low fidelity stage, we generated paper prototypes as it provided a cheap, quick, and accessible way of designing and conveying the concepts and their user interfaces.
Prototypes
Heritage Catcher is a game which makes use of citizen science to generate data for reseachers to use to maintain natural heritage.

By gamifying the process of capturing images of plants, researchers may use this data to see changes of these natural heritage species over time.
Heritage Catcher
Heritage Catcher low fidelity prototype
This low fidelity prototype navigates the user through the primary objectives of GreenerWe. By only testing the primary functions of the design in this initial prototype, we were able to gain critical insights into the effectiveness, feasibility and desirability of our concept.
GreenerWe
GreenerWe prototype
EnviroGlimpse is an interactive timeline that visualises how a particular space has changed over time, from precolonial and into the future. This design also provides users with a way to provide feedback to government's and developers about future developments.

This paper prototype presented three depictions of a fictional space; ‘past’, ‘present’ and ‘future’. In the depiction of the ‘past’, the user was able to tap on specific points of interest to bring up relevant information.
EnviroGlimpse
EnviroGlimpse paper prototype
The previous user tests convinced us that we needed to further the Enviroglimpse concept to better promote a sense of belonging and ownership over the problem of maintaining natural heritage in future sustainable cities. Specifically, we had a few key ideas in mind:

1.Explore ways in which we can promote a sense of belonging within a community that wants to see a better future.

2.Ideate some ways in which we can give the user responsibility, and hence a sense of ownership, over the problem in their own daily life.

3.Explore how we might employ gamification techniques to enhance user engagement
Iterating the concept
After deciding on the temporary name of Vision3000 w e moved forward with prototyping. We divided the concept into three key sections:

The timeline

drag and drop green space creator

spatial experience.

Low Fidelity Prototypes (Components of Vision3000)
The timeline is the initial section that the user will interact with. It is their first introduction to Vision3000 and therefore is essential that they are engaged and intrigued by what we have to offer. We took on feedback which included-

The timeline showed a more dynamic shift over time. We did this by utilising animation

Better communicated that it is interacted with as a draggable slider and not pressable buttons.



The timeline user test
Timeline low fidelity
The drag-and-drop section is where most direct user interaction will occur. Thus, it must be an enjoyable experience.

In this section, users build their vision of future green spaces based on their newfound awareness of the importance of natural heritage from the timeline.

In future iterations of the drag and drop section, we must ensure that we communicate that the assets are draggable onto the green space.
Drag and drop user test
Drag and drop low fidelity
We decided we would also like to test the spatial experience of Vision3000. As it will be in a museum, it is important to ensure that the installation is immersive as well as intriguing to the individuals visiting the museum.

This user test helped us better understand how the user felt throughout this spatial experience. Findings from the experience were overall positive, and users thoughts, feeling and emotions predominantly reflected the intent of our design considerations.
Spatial experience user test
Spatial experience test
For the mid fidelity prototypes we prepared them for a test fair in which we iterated our concepts significantly.

This included a complete UI rehaul and development of each screen based on the previous feedback In addition, we combined all sections to create one cohesive installation.

Lastly, we added the final call to action section, which allows the user to be responsible and own their contribution to a future that conserves natural heritage.
Mid Fidelity Prototype
The timeline changed drastically compared to earlier versions. Most notable is the inclusion of a specific area and its continued changed over time. We completed this by using photoshop to change the area over time. In the final prototype, we hope to create 3D recreations of areas based of real historical photos and information.

We took on feedback which includes-

A panel that collapses to be out of the way this communicates the location the user is viewing and allows them to read more about certain pieces of information.
Timeline mid fidelity
Timeline mid fidelity prototype
The mid-fidelity prototype of the drag and drop section also had significant changes. This was based on feedback, but also, we found that the same method of coding the prototype did not work at a larger scale. So instead, we aimed to conduct a wizard of oz testing method

Once again, the higher fidelity of the background image drastically improves the impact of this experience. We have also created a designated, scrollable panel for the assets that users can drag in.
Drag and drop mid fidelity
Drag and drop mid fidelity prototype
Our added call to action screen provides tangible ways in which the user can take action to create the future they have just been educated on the importance of. They are given opportunities to make change at three levels:

Build your garden

Join a community garden

Talk with city planners.
New Additions
This concept provides users with the cultural history of their local area and how it has diminished over time due to Sydney’s rapid urbanisation. In turn, this provides an educational experience that they can apply into their own space giving a greater sense of contribution and respond greatly to the call to action.

Vision3000 responds to our problem statement through a product that aims to stimulate engagement and interaction through the form of a touchscreen table installation.

Through this product we hope to aid developers in making decisions that are best for preserving natural heritage as well as the needs of the citizens who live in the area. In constrast to current products in the market, our product differentiates itself by having a focus specifically on natural heritage, rather than cultural, as well as being aimed toward providing feedback for developers and councils.
Final Design
Video Presentation (Click the image to play the video)
Core Functionality
What did I learn

-Within this project I learnt how to complete various tasks whilst working with group members that had poor time management.

-I learnt how to 3D model in Spline and implement 3D assets into Spline.

-I learnt how to create UI for an interactive website

Challenges I overcame

-A challenge that I faced and overcame within this project was through setting milestones as an attempt to product manage and keep the build on schedule.